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Who created happy game1/31/2024 ![]() Once again, there’s no real dialogue, but like in Chuchel, there are some cute nonsensical mutterings. The sound design in Happy Game is wonderful. What can I say? I’m a sucker for all things ghastly and grisly. And yes, I am aware that I’m calling a game featuring decapitated bunnies and hideous monsters gorgeous. The result are a few images that have a noticeably lower resolution that distracts from a normally gorgeous game. My only issue is that occasionally the images looked a bit too stretched, like they decided to take a small image and expand it to fill the screen. I absolutely loved it! Somehow Amanita Design was able to make a game that was simultaneously disturbing, grotesque, and adorable. This is the cutest circle of Hell I’ve ever seen.Īs I mentioned above, the art design of Happy Game is very much the same as Chuchel, only given a gruesome makeover. Because of this, Happy Game kept me much more engaged than Chuchel. Yes, there are still plenty of sections that will have you simply clicking on something obvious in order to progress, but there were actually a few places that had me stumped for a moment. While Happy Game still won’t require you to be a genius to solve its puzzles, the difficulty has definitely been increased for the most part. My biggest complaint with Chuchel was its lack of any sort of challenge. The entire thing is presented without an extensive narrative or any real dialogue, which reminded me of Limbo or DARQ, especially due to the macabre nature of the game. Where in Chuchel you were a fuzzy little monster chasing after a cherry that was constantly being snatched away from you, in Happy Game you’re a boy chasing after his ball. You’ll move the protagonist through numerous challenges and obstacles that are presented in different sections like chapters. It is available on Steam and Nintendo Switch for $13.13, a modest price to question your sanity as you feed colorful rabbit people to a walking Sarlacc.Just like Chuchel, Happy Game is a point-and-click adventure that’s best described as an interactive animation. In small doses, perhaps buffered by more sane diversions to avoid catching the kid’s night terrors, Happy Game is a satisfying curiosity. After he sees countless otherworldly horrors, he giggles gleefully at a toy rabbit being reassembled. Happy Game is full of grotesque tableaus of childhood motifs, and I think the most unsettling part is the child’s persistent laugh. I took a few minutes to figure out how to transplant a bloody doll head from one toy to another, and the same four notes refrained the entire time. The ephemeral soundtrack blends well with the world sounds and enhances the experience, except when the child stops advancing for too long. The blessing of dream worlds is on full display, with complete freedom in art and story. If this sounds twisted, dark and hard to watch, that’s because it is.Īs grisly as Happy Game is, it is a blast to play. Then he runs around the map while the monster is busy eating the sentient snacks. The child must feed giant carrots to the smaller bunny beings to make them so gorged that they can’t run from the beast. Lovecraft reimagined the planets of The Little Prince, they may look something like this.Īt one point, a giant bunny monster emerges from the ground to eat the child, unless the player planned ahead. After getting the “Baller” achievement for jumping into a pit of spikes and corpses to catch the kid’s ball, the player is dropped into a colorful concentric world. The puzzles in Happy Game are not particularly difficult, and the answers are blocked mostly by the player’s conscience. One gripe with the controls: the child always keeps moving for two or three steps when I stop holding the key, which is particularly annoying when trying to stop right next to the guillotine controls. You use A and D to move in the linear environment and point and click to interact. The control scheme, on PC, is simple and instinctive. Except for when I dropped the cute heart-headed character from so high that it exploded. This seems like a terrifying world for a child, but the kid just laughs in blissful ignorance most of the time. 28 release feels like a mix of Coraline, the video game series Little Nightmares and Foster the People’s “Pumped Up Kicks,” on account of running children in the background.
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